Vectors
Wants it to reach as many people as possible, and helps it travel.
Something is moving between people in your city, passed on just by being near someone. Pick a story, pick a side, and go outside.
You won't know what you did until hours later. And you'll never know who did it to you.
One toggle. While it's on, your phone quietly notices other players nearby over Bluetooth. Turn it off and nothing listens — ever. Forget about it and it closes itself.
Coffee, commute, the park. Every place you spend time becomes ground to hold or take. Scan when you arrive; the people you pass are the game. It's fully playable from one block — travel adds reach, never permission.
Nothing happens in the moment. Then, at home, a notification: it took. Which afternoon, roughly. Never who. That delay isn't a limitation — it's the whole game.
Everyone plays the same city. The story is how you see it — and you can change it any time.
Something is going around this city, and nobody can feel it.
Something invisible moves between people here, passed on just by being near someone. Two groups want opposite things about that. Nobody finds out they have it until hours later, and nobody ever learns who gave it to them.
Wants it to reach as many people as possible, and helps it travel.
Carries the thing that undoes it, and hands people back to themselves.
Something everyone is saying. You are how it gets around.
Something people are repeating is moving through this city — but it moves by being near someone, not by talking. Two groups disagree about which one of it deserves to win. You never find out who passed it to you.
Wants the good one to keep going, exactly as they heard it.
Wants what actually happened to travel just as fast.
Something enormous is arriving. Not everyone thinks that is good.
Something vast is reaching into this city, and it touches people just by being near them. Some feel it as the end of being alone. Others think anything that changes you that much should be refused. You will not know it reached you until later.
Believes what is coming is kind, and wants to meet it halfway.
Believes you should stay yourself, and helps people hold on.
Something very smart got out. People disagree about helping it.
A piece of software is moving between phones in this city, and something else is hunting it the same way. One side thinks it is the best thing that ever happened to us. The other thinks we only get to be wrong about this once.
Thinks it is already helping people, and wants it set free.
Thinks nobody voted for this, and wants it shut off.
Something green is taking the city back, one crack at a time.
Something is growing through this city, moving person to person just by being near someone. One side thinks growth should be let loose. The other thinks a place only stays alive if somebody tends it. Both of them love the same city.
Thinks beauty does not need a plan, and lets it go where it wants.
Thinks tending is how everything gets to live at once.
Two crews are taking this city block by block. Pick one.
Two outfits are taking this city one street at a time. Not with fights — with ordinary moments nobody thinks twice about. Just being near the wrong person can move a whole block. You find out what you did hours after you did it.
Runs the city and takes care of its own. Says somebody has to.
Answers to nobody, and is done asking for a seat at the table.
Two sides want opposite things. Pick the one you play this episode. Your side plays together across the whole city, and the winner is declared when the episode ends.
Same shape in every story — the colour changes, the mark never does.
The privacy rules aren't a policy page — they're the architecture. If the game could tell you who gave it to you, it would be a different, worse game.
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